Substance Painter: Channel Splitter
This splitter makes importing packed maps a lot easier. It takes a linear RGBA map as an input and processes based on texture format (currently supported: Unity (R=Metallic, G=Ambient Occlusion, B=Detail Mask/Height, A=Gloss) & Unreal (R=Ambient Occlusion, G=Roughness, B=Metallic, A=Empty/Height). Gloss from Unity is automatically converted to correct roughness in Substance Painter. From there you can easily assign the split maps to their corresponding channels.
Substance 3D Painter is required.
LICENSE (One Seat)
Commercial use of this products is permitted, but the product must not be sold or shared in their original form and has to be an embedded component in media such as a video game, vfx etc.
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V1.0:
-Initial release