Substance Painter: Channel Reader
This material takes a packed map as an input and maps the corresponding channels to their material attributes. Now you can just drag your texture map from Unity or Unreal into Substance Painter and this reader will take care of the setup. Currently supported: Unity (R=Metallic, G=Ambient Occlusion, B=Detail Mask/Height, A=Gloss) & Unreal (R=Ambient Occlusion, G=Roughness, B=Metallic, A=Empty/Height). Gloss from Unity is automatically converted to correct roughness in Substance Painter.
Substance 3D Painter is required.
LICENSE (One Seat)
Commercial use of this products is permitted, but the product must not be sold or shared in their original form and has to be an embedded component in media such as a video game, vfx etc.
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V1.0:
-Initial release